
                                GIUKZZ01

                           BREAK OUT AND FIGHT


     The war is going bad for the allies. All major assets are tied
     up fighting the war in Europe. England is under siege. The
     southern routes have been heavily mined, the northern routes
     are filled with hunter/killer packs of Soviet submarines.

     Two Tarawa class ships have been outfitted with royal marines
     Admiral George Bitterink has the job of breaking out of the
     bottle and landing these marines on the coast of Norway. If
     successful he can break the hold on England and release the
     forces held in strategic reserve.
     
     [Note to Harpooners: you have barely enough assets to do the
     job. You are under terrible time constraints. To win simply
     station two amphib craft off the coast of Norway next to the
     dock for 6-12 hours. To lose all amphib ships, or both
     battleships. This is the first scenario in the Bitterink
     campaign. Each scenario will be followed by two others,
     a hooray I won, and a darn I lost. These scenarios are not
     wait and kill the enemy, I hope to have included the need for
     patience and some measure of skill. Please feel free to send
     all feedback, I am also trying to learn.

     The Old Master HSWBBS # 377

     Downloaded from Dr. Who's Harpoon Page, filename GIUKZZ01.


